(29 January - 4 February 2024)
Finding a suitable stylised character rig
Suletta Mercury
Cat Yagi The Goat
Thep Maya Rig
(5 February - 11 February 2024)
During my tutorial of this week with one of my tutors, we went through the different pose design's I had given to the 3 character rigs that looked suitable for my FMP, the one and most obvious choice it was the "Suletta Mercury" rig made by AoiEgg. I spend so much time creating poses for her character model and having fun along the way slowly creating a personality that could lead my FMP to.
Idle Reference Videos

Blocking - 25min

Blocking W-I-P

(12 February - 18 February 2024)
During the night before going bed my brain went poof and started filling with ideas and I had to quickly write down on my phone, the ideas were about her personality, location this game takes places, how or when does she use the ball power.

Blocking - 13min

Blocking - 14min

Spline - 25min

Polished - 30min

(19 February - 25 February 2024)

(26 February - 3 March 2024)

Applying Space HDRI background in Unreal Engine

Unreal Engine WOW!!

To Do List

(4 March - 10 March 2024)

Applying a small environment idea with the character

Environment Design Ideas in Unreal Engine

Blocking - 30min

Spline - 15min

Polished - 24min

Jumping over obstacle animation reference

Volley attack animation reference

Super jump animation reference

Animatic 3 - Blue print

Alembic cache problem selected with rig controls

Running animation showcase 

Side view Spline

 0 gravity Animation - 10min

Side reference

Upside down reference

Camera movement reference

Jumping over obstacle animation - 21min

(11 March - 17 March 2024)

Blocking - 45min

Spline - 26min

Blocking - 12min

Spline- 15min

Blocking - 35min

Spline- 24min

Animatic 4 - Blue print

Toon Shade Texture problem

Before Tonemapping option in blendable location selected to fix the problem

Following tutors tutorial to create the ball in Unreal

Alembic cache problem with ball gather mesh

(18 March - 24 March 2024)
(25 March - 31March 2024)

Blocking - 14min

Spline - 30min

Polished - 35min

Unreal Engine Test Render

Looking up animation - 20min

With the magic of editing I render two different shots of the looking up animation one with the ball and the other without the ball to make sure the ball only appears when she holds her hand out 

Engine Room Game Environment Development
Top Ship Section Environment
(1 April - 7 April 2024)

Fixed

Polished - 14min

New Idle animation

Polished - 10min

Polished - 16min

Blocking - 17min

New Blocking - Feet placement

Spline - 24min

New Spline - Arm placement

Polished - 12min

Animatic 5 - Blue print

Polished - 35min

Polished - 27min

Blocking - 19min

Polished - 30min

Blocking side

Spline - 24min

Blocking - 17min

Spline - 21min

Polished - 11min

Did you see that?

A wild alembic cache located behind the character while rendering

Problem Solved

(8 April - 14 April 2024)

Animatic 6 - Blue print

Giant ball animation - 35min

Problem spotted when objects are dragged down rotating like crazy

Problem Solved

Blocking - 26min

Spline - 34min

Polished - 30min

(15 April - 21 April 2024)

Polished - 27min20s

Animatic 7 - Blue print

New Giant ball shot render to match the speed of the falling objects during the shot, instead of been in space its now on the engine room section

Final Animation Render before final edite

Traumatic Event

Seconds before exporting my final edit of my work throughout these three months to suddenly crushing down and becoming corrupted files, I stopped thinking for a good moment to think and analyse what was happening in front of my eyes, my work gone like that..... NO! I wont let this stop me from releasing my final work and what I did to solve this instead of re-rendering all the shots and the editing knowing there was not much time left, I re-converted all the mp4 files into duplicates of the original file deleting the corrupted mp4 files and re-adding them to the edit, thankfully my final edits where still intact and I stayed up all night long recovering all of them. This is an experience I don't want to experience again specially right before deadline.

Post traumatic event resolved

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